Sanity of morris
For one, John may be a tad afraid of the dark (same man, same) as it makes him panic. John’s main tool is a flashlight, which you’ll definitely need. Though, while these scares did get me, there were a couple unintentionally funny moments for me when I didn’t have the object aligned correctly and the music suggested something happened and I just couldn’t see it (though, the game does just have the scary sounds normally, so who knows).
There was even a time where shadows grouped up to a human outline that certainly got me when I saw it at the corner of my screen. I have to admit, these did get me especially since I played this at the best time for horror games (midnight).
At first, this mainly is just miscellaneous objects which has a chance of turning into something creepy like a sudden spider. Objects that you can pick up are highlighted, though they’ll only be highlighted when you’re about close enough to pick it up (and there were two times where the key item I needed didn’t light up for a bit). Split into three distinct parts, you’ll be going through each area with only your flashlight looking for anything of note or anything that you’d need to progress (which John will helpfully keep track of what you need to do). Anyway, I don’t think these will be any problem has it seems you have to purposefully fail to fail these, especially since there were a few times when the game seemed to not have registered my button press and I still managed to survive. Weird enough, the button you have to press is written out rather than showing the symbol (this is also the case with the menus as instead of like highlighting what you’re hovering over, you get a mouse icon instead) and it certainly is weird button mashing the directional button. These are fine, but it did feel like a bit of a weird choice. There are a couple of QTEs during cutscenes. It was interesting going through the alien base, finding out what John’s father was up to, and later on, questioning if all this was real. I actually did find the story interesting, despite totally not expecting the alien aspect going in. Finding the clues your father left and well, you find yourself deep inside an alien base where you don’t have any choice but to follow in your father’s footsteps. Trying to find out what happened, why you’re being chased, why your father called you in, and what’s in the attic that’s strangely locked up. So you make your way to your father’s house, dodging the search lights in the meantime, and proceed to comb over the house. John is fortunate enough that he survived, but those that did it, which turns out to be those from the research facility, want him dead. Though, it quickly becomes obvious that this visit is going to be much more than reuniting with his father as Greenlake’s roads are unusually empty and he gets ran off the road by a white van. Well, years later and John finds himself driving to the isolated town of Greenlake where his father currently lives. Granted, John didn’t make it as a cop either. The thing is, him and his father hasn’t talked for a long while due to John pursuing a career as a cop instead of what his father wanted which included staying in University and working with the same research facility his father worked at. Sanity of Morris follows Johnathon Morris after he receives a strange voicemail from his father.